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Poseidon Framework
It's a C++ cross platform framework. The goal is to ease 3D application development.
Saturday, February 16, 2013
Editor Upgrade Preview
I have upgraded the model editor, here some screenshots :
Normal mapping :
Full rendering (no lighting) :
Full rendering with lighting :
Material modifications & animation running :
Saturday, January 21, 2012
OpenGL ES 2.0 / OpenGL 2.0
Here the new rendering engine :
Diffuse, specular, emissve and normal maps are rendered.
I'll try now to focus on application development such as 3D wallpaper for Android.
Tuesday, April 26, 2011
OpenGL ES 2.0 in progress
I'm currently developping OpenGL ES 2.0 backend. With the current implementation, diffuse, specular, emissive, normal, height and alpha mapping are supported. Here's a preview on PC :
Wednesday, February 16, 2011
Poseidon at MWC 2011 !!!
The application at ~ 1:10 with fishes uses Poseidon framework.
Saturday, November 20, 2010
Animation and new model format.
I'm currently implementing a new format for 3D models.
This format will contains :
basics info : vertices, normals, texture coordinates and triangle indexes.
Animation using keyframes or bones.
Materials description
Several models.
At the moment, I have written a MaxScript to generate models from 3dsMax. Only basics informations and keyframe animation are supported.
Here's a preview :
Wednesday, September 1, 2010
3D Live Wallpaper
I have implemented Materials and lights. Here a SC2 Space Marines as Live Wallpaper :)
Friday, July 23, 2010
Poseidon Framework videos.
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About Me
Charles GORAND
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